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Ultimate Card Driving: Best Simulator:

09/2019 – 11/2019

  • An open world realistic car driving game with complex feature options.

  • Included with many cars, maps, modes and levels.

  • Ads, notification and Facebook SDKs are implemented.

  • Worked on environment design, environment lighting and UI design.

  • Downloaded more than 25k.

Shooter Game

08/2020 – 09/2020

  • A shooter game with many realistic characters, weapons and environments options.

  • Third-person and first-person controls are integrated.

  • Implemented AI with complex behaviour trees.

  • Worked on the realistic character control and interactions.

  • Worked on environment design, environment lighting and UI design.

Online Monopoly

10/2020 – 01/2021

  • Classic Monopoly with extra customizable features made as a school project with team of 4.

  • Login, lobby and room features added outside the in-game network.

  • Learnt and implemented the software development life cycle with a detailed documentation.

  • Improved myself in planning and designing a software.

Space Fight

10/2020 – 05/2021

  • Developed as a graduation project.

  • Implemented SDLC in more detailed and longer time.

  • Analyzed and implemented research papers about pathfinding in 3D space.

  • Technics improved for baking navigation surface for planets in space for AI in Unity.

  • Complex AI behaviour created with a behaviour tree.

  • Strategy game-like controls have been developed for the defense systems in the game.

  • Multiplayer for 3v3 teams have been developed.

Graduation Paper

Some of the hyper-casual projects that I have worked on:

Preview

Jelly Art

- Fluid simulation
- Vertex shader
- Paint 3D model by UV
- Save/Load system for painted textures

Inventions

- Complex animations with Unity Timeline
- Fluid simulation
- Runtime mesh manipulation

Hockey Game

- Complex AI behaviour
- Edge control for animation change
- Rigged animation runtime position access

Rock Climber

- Rigged animation mixed by inverse kinematics for realistic climbing

Human Cannon

- Multiply mechanic for a runner game
- Navigation for nice display of the crowd
- Optimization for destructing of a building
- Editor tools for the faster level design of the doors

Eye Doctor

- Four different game mechanic
- Blur effect used as a render feature in URP with render textures

Seesaw Fight

- Spline manipulation for cube throwing
- Complex AI behaviour
- Different features for throw targets

Crime Hunter

- Traffic system
- Three different stage of game
- Police and civil AI behaviours

Scale Up

Destroyer Truck

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